5v5 / PLAYER SERIES

How Scores Work

02 / SCORE GUIDE

CREATED AND MAINTAINED BYELLIOTT / STEVERAY1

Overall Rating (OVR) = 50% rank + 50% performance.

How Your Rating Is Calculated

  1. Calculate attribute scores. Average your game statistics, then convert them to a 1–99 rating using the same benchmarks for every role.
  2. Calculate performance. Your most-played role determines how much each attribute contributes to your performance score.
  3. Calculate overall rating. Your tier, division and LP determine your rank score. Combine rank and performance using the percentages above, then round.

Scores use defined benchmarks. A rating of 70 does not mean a player is in the top 30%.

Attribute Definitions

ScoreStat
Creep ScoreMinions + jungle monsters per minute
VisionVision score per minute
KDATotal kills + assists ÷ total deaths
DPMChampion damage per minute
ParticipationPercentage of team kills involving your kills or assists
LaningGold lead over the opposing role at 10 minutes

Attributes use average per-game statistics; KDA uses combined totals. For example, 550 DPM produces a rating of 60.

Limited Data and Exceptions

Scoring Benchmarks

Values between benchmarks are calculated proportionally. Ratings are capped at 1–99.

Metric1 rating10 rating30 rating50 rating70 rating90 rating99 rating
CREEP SCORE01357910
VISION00.20.611.52.54
KDA00.51.52.53.54.55
DPM01503004506509001200
PARTICIPATION0%15%30%45%60%70%75%
LANING-1200-1000-500050010001200
Role Weights

These affect performance OVR only, not the six scores.

RoleCREEP SCOREVISIONKDADPMPARTICIPATIONLANING
TOP20%5%20%20%10%25%
JUNGLE15%15%18%17%25%10%
MIDDLE20%5%20%20%10%25%
BOTTOM25%5%15%35%10%10%
SUPPORT0%30%15%5%40%10%
UNKNOWN17%17%17%17%17%17%
Rank Scores
TierScore range
IRON10–19
BRONZE20–29
SILVER30–44
GOLD45–59
PLATINUM60–69
EMERALD70–79
DIAMOND80–89
MASTER90–92
GRANDMASTER93–94
CHALLENGER95–99

Iron–Diamond: progress within the score range is calculated as (division + LP/100) ÷ 4. Division IV=0, III=1, II=2, I=3; LP is limited to 0–100 for this calculation.

Master+: progress within the score range is calculated as LP ÷ 1500, capped at 100%.

Performance can change the order of players across ranks. Rank does not account for each match’s opponents.